

If there are no imported saves, players can create their own tapestries. In the left hand toolbar, clicking on World States will launch all imported saves and tapestries that have been created. While this seems like a difficult process, it gives players a chance to relive their choices or even alter them to achieve a different outcome than they originally managed.
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PC players can import save data to The Keep, but console players will need to create their world states from scratch.

The Keep makes it possible for players across multiple consoles to import a world state no matter where those original games were played. However, if a player switched between consoles or to PC, those saved choices were lost and the canon world state implemented.

With Dragon Age 2, players could import their Origins save on to influence world choice decisions. Related: Dragon Age: What We Know About the Grey Wardens With an abundance of choices throughout the games that dramatically impact Thedas, being able to mold and shape the world state to one's customized preferences alters the canon default and allows the player to pick up in a world they've already influenced and continue shaping that world in future games. With the release of Dragon Age: Inquisition, EA introduced an online site called The Keep where players could catalogue all their game choices across the franchise, creating colorful tapestries that could then be imported into a new save file in Inquisition. Over the years, BioWare has created a canon world state across all games in the Dragon Age franchise, but simply falling in line and sticking just to that world state defeats the purpose of making the game one's own.
